Players who own those Record Sheets will find the same units presented in Record Sheets: Clan Invasion. The entries in this PDF are reprinted-albeit with the current BattleTech logo and artwork-from Record Sheets: 3050 Upgrade Unabridged- Clan & Star League, Record Sheets: 3055 Upgrade Unabridged, Record Sheets: 3058 Unabridged, Record Sheets: 3060 Unabridged, Record Sheets: 3067 Unabridged, and Record Sheets: 3085 Unabridged-Project Phoenix. BattleTech Record Sheets 3055 & 3058 provides more than 250 filled-out record sheets for the BattleMechs, tanks, hovercraft and VTOLS described in BattleTech Technical Readouts 30, including variants and alternate configurations. There, the destruction of Clan Smoke Jaguar and the defeat of the Clans in the Great Refusal ended the invasion.īattleTech Record Sheets: Clan Invasion offers players the record sheets for all the ‘Mechs detailed in BattleTech Technical Readout: Clan Invasion, 478 in total. When war resumes, these new machines will dominate the front lines in the struggle for the fate of humanity. With the clock ticking, the Inner Sphere’s elite took the battle directly to the Clan Homeworlds. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. While the Technical Readout series of books provides pictures and background information on various vehicles, the Record Sheets series complements them by providing detailed ready-made record sheets with complete and canonical game statistics for various units, including variants only mentioned in passing. īattleTech: Recognition Guide: ilClan Vol.On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Light stumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. The Record Sheets series of products is a game supplement for the BattleTech boardgame. ![]() Over fifty years later, a second expedition now embarks to delve into the mystery that is. The last expedition to that cloud of space dust never returned. Rimward of the Inner Sphere, far beyond reach or relevance to the major Houses and Clans who battle each other even now, lies a nebula long thought to be mundane, uninhabited, and insignificant. This Could be Heaven, or this Could be Hell ![]() īattleTech: Plenty of Room in the Nebula California Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping the Inner Sphere in. The ideals of the Republic worked-for a time. įrom the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all. But the demands of war and politics will test the fragile alliance between First Prince Julian Davion and Prince’s Champion Erik Sandoval-Groell, and threaten to renew the chaos they seek to conquer. 29Īcross the reinvigorated Federated Suns, the call goes out: the time has come to retake the jewel of New Avalon from the Dragon, and throw back the Draconis Combine invaders. īattleTech: Recognition Guide: ilClan Vol. Technology, once stagnated by trade restrictions and peace treaties. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Now you own Technical Readout: Prototypes and want to deploy some of those ’Mechs, vehicles, and battle armor on your gaming table. Without its influence, old hatreds have risen anew. More ‘Mechs for the Battlefield You’ve grasped the tactics involved with the additional units and weapons from Tactical Operations to defeat your opponents. 49 assumes that players have access to the Classic BattleTech. ![]() Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Record Sheets: The Sword and Dragon Campaign: 3048. The great experiment that was the Republic of the Sphere has failed. November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light.īut then the Second Star League collapsed.ĭenied their dream, the Blakists fought to preserve the Star League against. This series also includes in-universe development notes. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. The march of technology across BattleTech’s eras is relentless-but some war machines never die.
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